This project focused on designing the interior of a spaceship, which I envisioned as belonging to a bounty hunter or spacer. I approached each room with great dedication, putting in the time and effort needed to achieve the desired result. In some cases, I completely reworked spaces that didn’t meet my vision, refining them until I was satisfied. Lighting was a particular challenge, but I believe the final result succeeded in creating the right atmosphere. The layout was carefully scaled to fit an individual or a small crew. I completed the design before learning about block meshes or passes, relying entirely on my personal methods.
My original vision was for the ship to belong to a mercenary or bounty hunter, and I aimed to give this section a less humane, yet not sadistic or savage, atmosphere. The stacked cells evoke a sense of confinement, like caged animals in a lab, while the minimal amenities serve as a stark reminder of the harsh reality for the occupants. This balance helped to create a cold, utilitarian environment that aligned with the ship's intended function.
Mercenaries require a heavy-duty arsenal, and this ship is fully stocked with munitions to prepare its pilot for any hunt. Whether you need a pistol—or three—the armory reflects readiness for action. Initially, I aimed for a more traditional military-style armory, but I realized the ship didn't have enough space to accommodate a dedicated armorer. Ultimately, I opted for a more open, accessible concept that promotes a sense of preparation and adaptability.
Small yet sterile, this room presented a challenge due to space limitations and available assets. Initially, I envisioned a grander design, but scaling it down into a more practical, one-person recovery 'suite' allowed me to complete the task efficiently. The minimalist approach maintained functionality while ensuring the room still felt appropriately clinical and focused on the occupant's recovery.
This ship may not complete the Kessel Run in 12 parsecs, but it could certainly challenge the Enterprise—at least in spirit. I took great pride in designing this room, pouring attention into the smallest details and meticulously adjusting asset placement to create a massive, imposing engine. The result is a complex, carefully crafted space that reflects the ship's power and functionality.
It may not rival the grandeur of 4 seasons, but this scene serves its purpose well. My favorite aspect is that the bookshelf in the background is actually an enlarged molding, cleverly repurposed to create an effective bookcase. Additionally, the window designs were inspired by my time in Italy, where many windows feature metal curtains that can be lowered to block out the outside world, adding a unique touch to the overall ambiance.
Everyone needs a place to eat, and this room serves as a guard shack, inspired by my experiences as an MP. I spent considerable time conceptualizing this space, infusing it with the spaceship aesthetic I envisioned. Notably, it features a non-functional TV, adding to the character of the environment while maintaining the theme.
I envisioned that a spacer would require ample cargo space, which is why this was the first room I designed on the ship. I prefer starting with larger areas, as it provides the opportunity to add details and make adjustments as needed. This approach allows me to revisit the cargo space once the other rooms are completed, ensuring a cohesive design throughout the ship.
I aimed to create more than just a simple tube or tunnel for this space; I envisioned a sterilization area designed to protect against potential space bacteria. This concept incorporates an integrated air ventilation system, emphasizing safety and cleanliness in the ship's environment.
This section posed a challenge, primarily due to lighting issues stemming from my inexperience at the time. However, I made the necessary adjustments and successfully resolved the problems, achieving the desired result.
To ensure access to each room, I focused on designing the hallways, which turned out exceptionally well. I particularly enjoyed integrating the floor lights with the overall lighting scheme in this scene, enhancing the atmosphere and functionality of the space.
This is the best seat in the ship, designed with a distinct purpose that sets it apart from the other rooms. I aimed for an industrial aesthetic to create a rugged yet sanitized appearance. To further enhance its functionality, I included a baby changing station, as you never know what you might encounter out there.